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Small soldiers game rts
Small soldiers game rts













The defensive team tries to keep the attackers from doing all these things, and might have some objectives of their own: destroy the invader's camp, destroy bridges that allow the invaders to get into the base, etc. Basically, you have a "large objective" like "destroy the fuel dump" or "load ammo on the Really Huge Gun and fire it." The attacking team, in order to finish the objective, has to finish smaller goals: build a bridge, move a tank across it, shoot a hole in a defensive wall, send troops in to plant dynamite in the fuel dump open the gates, take a train out to the ammo loading area, load the ammo, bring it back, switch the ammo to another train, drive the second train to the gun, load the gun, fire the gun. I've always liked heavily goal-oriented strategy games, like Enemy Territory. These idea's may not be enough for a complete game, but maybe they inspire you or can be used in a different way. It's sort of a multiple-king-of-the-hill thing. So occupying a spot with fewer troops gains them a higher bonus per trooper, while putting every single trooper on a single spot only gains them a marginally small bonus each.īonusses could reach beyond stat increasements - a revealing powerup or a bombardment one, where the range of the terrain revealing or the power of the bombardment is decided by the amount of troops (though this would be the inverse of the previously mentioned bonusses as more troopers give better results now, so perhaps adding some sort of limiting factor to these spots like disabling troopers fire might add to the game?) Hmm, how about changing that reward to a shared bonus? I mean, a firepower upgrade or an armor upgrade, where the total upgrade is shared over the occupying troopers. Allowing new trooper deployment after holding a certain spot for some time (or gaining points otherwise) could provide some interesting gameplay - take the risk to occupy several spots with fewer troopers, which contains a greater risk but promises a larger army sooner, or take a spot at a time to be sure, or attack the opponents troops while they try to hold some spots?















Small soldiers game rts